A few days ago (on the 25/9) we finally got S.W.A.P out the door with the release of version 1.0. Since the release of the first beta in January S.W.A.P has been downloaded more then 2,000 times and we have seen more then 1,200 new players since the release of 1.0. If you want to be one of these new players you can get S.W.A.P here.
In addition to all the new players we have been getting some grate positive press, most notably from PC Gamer and Euro Gamer. This built on coverage we got during the beta period from places like Rock Paper Shotgun.
In order to build on the success of the launch weekend we have arranged (thanks to the guys at AIE, where S.W.A.P started) to be at EB Expo again this year. We are hoping to duplicate the success of last year and bring in a whole bunch of new (and hopefully younger) players.
In conjunction with the released of the game Justin Jet Zorbas has released the Original Sound Track. You can listen to the OST on YouTube or download it from Sound Cloud. Justin has been a terrific help during the development of S.W.A.P. Not only has he composed all the music but he provided us with all the sound effects and announcements in the game. He has also been a traffic help with play testing the game throughout out the beta period. I’d appreciate it if you could help him out by liking or sharing the OST.
Finaly what about S.W.A.P’s future? I’ll let the boys over at Chaos Theory Games answer that one. Its been a great Ride developing S.W.A.P and its not over yet :D!!
S.W.A.P Tutorial: How To Host n Play
I recently Made a short Video tutorial on how to host a S.W.A.P Server and play the game at the same time. You can watch it below:
For those who can’t watch a video here’s a text summary of the tutorial:
Due to an early design decisions the server is a dedicated server. To work around this so you can Play and Host at the same time on the same PC you need to:
— Be using a PC that exceeds the recommended system specs.
— Run the game in windowed mode, with Graphics Quality set to “Low”, at a resolution of 800×600.
— Host a game and leave it running.
— Run another instance of the game, this time select your desired quality settings and resolution, and run in full screen if desired.
— Use this second instance to join the game.
When hosting a server problems can arise due to any installed firewalls and/or you router. If others are having problems connecting to a server you are hosting check to make sure that you have allowed S.W.A.P. through your firewall and if necessary configured port forwarding on the router (by default S.W.A.P. uses port 8888). You can find further information on how to setup post forwarding for you specific router here.
Recently I have been directing people here as a place where they can find out more about S.W.A.P. I have also mentioned our weekly play tests to a lot of people, so I thought I should share the official Facebook fan page where we organize those play tests:
The SwapBot Elite
The SwapBot Elite Facebook page is a place where fans of S.W.A.P. can hangout, organize games, provide feedback and generally discuss S.W.A.P. It is also where us Developers announce new releases and share other S.W.A.P. News.
The Official play tests are called “Swapathons” and are run most Sundays at 8.00pm AEST.
A video of S.W.A.P. Gameplay on the Rugga level. The video was recorded on a pre-release version of the 0.9.14.0 Beta release. Enjoy!!
When we were developing the original Prototype for S.W.A.P. we ran into A LOT of problem, by far the worst of which was encountered on the afternoon the day before our deadline. With more then two players in the game there would be ‘ownership’ issues after a players swaps, i.e. two players would control the same avatar. In the end this bug forced us to rely on a video when pitching the game, instead of a live demo.
One reason why the bug caused such a problem was because we had no way to get debug information from the unity player. We needed a console, one where we could enter commands and receive feedback from the game and we didn’t have one. Continue reading The S.W.A.P. Debug Console