Tag Archives: Multi-Window

OpenGL Multi-Window, Multi-Context Demo

 

A demo of a small demo I created showing off multiple OpenGL windows, each with its own context. Note that the lag is because I was recording it, normally it runs just fine.

The demo was created using GLFW3, GLEW (compiled with the GLEW_MX directive) and GLM. You can see the full code here.

I tried multi-threading the demo but the frame rate dropped to around 60 fps from what is shown in the video, it also caused the Nvidia drivers to crash.

See here for some general information on using multiple OpenGL contexts.


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